Projects

White Lake

Created through research into psychologically informed design principles for storytelling in games, White Lake demonstrates three years of PhD research.

MoTHeR

Explore the surface of Ganymede as the Ganymedian rover 'Redemption' and unearth the remnants of fallen satellites and forsaken rovers to find your way home; back to Earth

Don't Come Back (Proof of Concept)

Set on the open waters, sail your small boat and explore the strange seas.

Locked In (Proof of Concept)

Bound to the hospital bed, communicating only through blinking, experience the challenging life of suffering from locked-in syndrome.